Cyberpunk 2077 gépigény
Minimum gépigény:
CPU:
Core i7-6700 or Ryzen 5 1600
RAM:
12 GB
GPU:
Geforce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380, VRAM: 6 GB
DX:
DirectX 12
OS:
64-bit Windows 10
STO:
70 GB SSD
RES:
In-game graphics preset: low, 30 fps, 1080p, ray tracing off
Ajánlott gépigény:
CPU:
Core i7-12700 or Ryzen 7 7800X
RAM:
16 GB
GPU:
Geforce RTX 2060 Super or Radeon RX 5700 XT or Arc A770, VRAM: 8 GB
DX:
DirectX 12
OS:
64-bit Windows 10
STO:
70 GB SSD
RES:
In-game graphics preset: high, 60 fps, 1080p, ray tracing off
NOTE: ULTRA:
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 20 GB
GPU: Geforce RTX 3080 or Radeon RX 7900 XTX, VRAM: 12 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ultra, 60 fps, 2160p, ray tracing off
RAY TRACING REQUIREMENTS:
RAY TRACING MINIMUM:
CPU: Core i7-9700 or Ryzen 5 5600
RAM: 16 GB
GPU: Geforce RTX 2060 or Radeon RX 6800 XT or Arc A750, VRAM: 8 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB SSD
SETTINGS: In-game graphics preset: ray tracing low, 30 fps, 1080p
RAY TRACING RECOMMENDED:
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 20 GB
GPU: Geforce RTX 3080Ti or Radeon RX 7900 XTX, VRAM: 12 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ray tracing ultra, 60 fps, 1080p
RAY TRACING OVERDRIVE:
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 24 GB
GPU: Geforce RTX 4080, VRAM: 16 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ray tracing overdrive, 60 fps, 2160p
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 20 GB
GPU: Geforce RTX 3080 or Radeon RX 7900 XTX, VRAM: 12 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ultra, 60 fps, 2160p, ray tracing off
RAY TRACING REQUIREMENTS:
RAY TRACING MINIMUM:
CPU: Core i7-9700 or Ryzen 5 5600
RAM: 16 GB
GPU: Geforce RTX 2060 or Radeon RX 6800 XT or Arc A750, VRAM: 8 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB SSD
SETTINGS: In-game graphics preset: ray tracing low, 30 fps, 1080p
RAY TRACING RECOMMENDED:
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 20 GB
GPU: Geforce RTX 3080Ti or Radeon RX 7900 XTX, VRAM: 12 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ray tracing ultra, 60 fps, 1080p
RAY TRACING OVERDRIVE:
CPU: Core i9-12900 or Ryzen 9 7900X
RAM: 24 GB
GPU: Geforce RTX 4080, VRAM: 16 GB
DX: DirectX 12
OS: 64-bit Windows 10
STORAGE: 70 GB NVME
SETTINGS: In-game graphics preset: ray tracing overdrive, 60 fps, 2160p
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
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Cyberpunk 2077 game details
For the E3 2018 demo, Cyperpunk 2077 demo was run on a high end computer with an Intel Core i7 8700K, a GeForce GTX 1080 Ti and lots of Memory. We are anxious for the developers of The Witcher 3, to get the official requirements for Cyberpunk 2077. Hopefully it will be sometime in 2018 or 2019 latest. Can your rig meet or beat these requirements?
Here are the Cyberpunk 2077 System Requirements (Minimum)
CPU: Intel i7-8700K @ 3.70 GHz
CPU SPEED: Info
RAM: 16 GB
OS: Windows 10 64-bit
VIDEO CARD: GeForce GTX 1080 Ti
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
DEDICATED VIDEO RAM: 4 GB
Ez már inkább hihető :
Minimum Requirements, Predicted
OS: Win 7 64
Processor: Intel Core i5-2500K 3.3GHz / AMD FX-8320
Graphics: AMD Radeon R9 380 or NVIDIA GeForce GTX 960 2GB
VRAM: 2GB
System Memory: 8 GB RAM
Storage: 70 GB Hard drive space
DirectX 11 Compatible Graphics Card
[LINK]
A játékaik még így is az átlag fölött vannak a tripüléjek mezején, de bőven lenne mit tanulniuk/javulniuk.
A GTAV megjelenéskor és még utána is rohadt bugos volt. Nem beszélve arról, hogy már közel sem hozta a IV hangulatát. Szerintem a minőségét sem. Az utcsó előrendelésem volt tőlük. Sőt ha megjön egyszer a hatodik rész megjelenés után két három hónappal veszem majd csak meg. Addig meg foltozgassák. Nem szeretem a fizetős bétateszter szerepet. 😉
Jelenleg nálam tényleg csak a cdpr akinek előre is fizetek.
Spoiler!
Spoiler!
Media Markt-nál is várható de ott még annyi sem volt, hogy besorolás alatt.. ott az alap sincs fent 😃
Bruttó ár: 71990 Ft
Rendkívül kecsegtető ajánlat... 😆
Bár én inkább a PS5 -re spórolok. 😀
fullos Witcher3 elég olcsó volt PS Store -ban, ahogyan DarkSouls3 is. 😀
Spoiler!
Az biztos, hogy nagyon jónak ígérkezik. Alap vétel lesz, ez nem is kérdés. 😎
Komolyan gondolkozom a beszerzésén, sosem rendeltem elő semmit, de ez csúcs.
Végre van megjelenés dátum mióta vártam erre .. 😃 !
Ezen kívül kaptunk egy megjelenési dátumot:
2020.04.16.
erre a gépigényre számitsunk? 😃
Alap igénye szerintem ilyen i5 8400, Ryzen 5 1600/2600,GTX 1060,16GB RAM, ~100 GB tárhely vagy valami hasonló lesz mire megjelenik.
hátha valid 😊
[LINK]
Spoiler!
Tényleg 2020 lesz ebből. 😆
[LINK]
Sok helyen meg azért sírnak, mert nem lesz TPS nézet, és nem tudják a karakter seggét nézni... 😂
es nem... nem a karakter segget akarom nezni csak szeretem a tps gameeket... valahogy mintha jobban ereznem az iranyitast a tps ekben...
ekezetekert meg bocs... valamit ***tak az oldalon mert eddig tudtam irni normalisan....
Aki tényleg figyelte a gameplayt és nem csak nézte, az észrevehette, hogy sok helyen a karakterek árnyéka nincs is rendesen kidolgozva. + amit említettél, a barom nagy felirat a kép tetején, meg még a videó elején vagy 3x elmondták ugyan ezt, hogy ez nem a végleges kinézet 😃 Igazából nagyon látszott rajta, hogy még nincs befejezve a játék. Mondjuk nekem így is nagyon bejött! 😆
Nyilván egy egész jó játék lesz, de nem fog ez se a gameplay videó alapján annyira nagyon ütni.
Ott volt 2007-ből a Crysis 1, a többi játék hozzá képest elég szépen le volt maradva. Egy ilyen szintű előrelépést hittem a Cyberpunktol is 😃 De úgy látszik nem lesz ez se akkora. Nem kaptunk semmi ami a jelenlegi játékokhoz képest Next-gen volna.
Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.
A játékiparnak a kreativitásról kell(ene) szólnia.
Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.
Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.
Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.
What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.
So... here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.
Again, thank you for your patience and all the thoughts you shared with us.
Yours,
CD PROJEKT RED
U.I : ez csak SZEMÉLYES VÉLEMÉNY meg mielőtt valaki leszolna 😃
Hát ez valami brutális lesz😂
Nem estem hasra tőle.
[LINK]
A GTX 1050Ti mindennek felett 😃 144 hz 😃
Egyik se jelent az égvilágon semmit.
[list]Game is FPP RPG with TPP cutscenes
FP perspective made to feel more personal
RPG with Shooter Elements not a Shooter with RPG elements
Multiple different progression systems (Skills, Perks, etc.)
V, protagonist - urban merc/hired gun.
Full character creation system (Gender, Looks, Lifepath/Backstory)
You DO NOT pick classes in the beginning, class system is fluid based on choices
Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
Characters from Cyberpunk 2020 lore will appear
Netrunner, Techie and Solo are main focused classes
You can combine classes
classes are represented by characters throughout the game (via G4ge)Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
Story is personalized by player choice.
Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
Vehicles - Motorcycles, Cars, hinted at flying cars.
V is a fully voiced character. Both Male and Female completely voiced.
V's personality is shaped by player. Backstory and interactions shape V's personality.
Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
Night City - in between SF and LA (fictional city). Inspired by both cities.
6 unique districts in the city. Each area has its own feel on top of the base Noir feel
Exploration is encouraged.
Witcher was horizontally huge, Cyberpunk is vertically huge.
You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
Higher Street Cred opens new exclusive vendors and fixers (new jobs)
EDIT: Also there’s full frontal nudity and you can take people back to your apartment for a one night stand, if you fancy it[/list]
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