Call of Duty: Modern Warfare 2 gépigény
Minimum gépigény:
CPU:
Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
RAM:
1 GB RAM
GPU:
256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better (Shader 3.0)
DX:
DirectX(R) 9.0c
OS:
Microsoft Windows XP or Windows Vista (Windows 95/98/ME/2000 are unsupported)
STO:
12GB of free hard drive space
Hang:
100% DirectX 9.0c compatible sound card
NET:
Broadband connection and service required for Multiplayer Connectivity. Internet Connection required for activation.
Co-op/Multiplayer Hosting: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
Hozzászólások: 18 920
Hozzászólás küldéséhez be kell jelentkezni.
???
,, más játéknál ezt nem tapasztaltam tudja vki mi lehet a gond??:SS
???😕
Friisíteni kéne az aiw-et? Hogyan?
Olyan problémám lenne hogy a tört multival játszom és valamiért az 1. meccs után lefagy az egész gépem.Miért van ez?
de ba..átokmeg kérdeztem ma már 2 odjára de legyetek szívesek válaszoljatok már pls 95% on hogy futna lessétek meg e gépem nem a multija érdekel meg ilyenek engem az érdekel hogy menne e 95% on a gépemen ez a game nah remélem válaszoltok!!!!!!!!!!!!!!!!!!!!!!!!
Igen elfut legalább nem a lusták közé tartózok és válaszóltam 😃
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
Creating Direct3D queries...
Setting initial state...
Video memory for device: 512 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 959 MB.
DirectX reports 512 MB of video memory and 959 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using reported available texture memory: 496 MB.
Texture detail is set automatically.
Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.
Reading profile for controller 0
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating for controller #0 without saving.
--- Common Initialization Complete ---
Working directory: C:\Program Files\Activision\Modern Warfare 2
Socket error: select, 10093
Couldn't resolve iw.net ip server hostname.
Found no UPNP devices to query
Waited 225 msec for asset 'mc_l_hsm_r0c0n0s0p0' of type
'techset'.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Save Message First Frame Shown: 7574
Couldn't resolve iw.net ip server hostname.
Ignoring asset 'options_graphics' of type menu, between
fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between
fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between
fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between
fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between
fastfiles patch and common
quitting...
----- CL_Shutdown -----
-----------------------
----- CL_ShutdownOnceForAllClients -----
-----------------------
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile patch
Unloaded fastfile code_post_gfx
Unloaded fastfile patch_code_pre_gfx
Unloaded fastfile code_pre_gfx
ERROR: No languages available because no localized assets were found
Could not start process 'iw4mp_ceg.exe'
Access is denied.
(0x00000005)
ok pls