Total War: ROME II gépigény
Minimum gépigény:
CPU:
2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
RAM:
2GB RAM
GPU:
512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support)
DX:
9.0c
OS:
XP/ Vista / Windows 7 / Windows 8
STO:
35 GB HD space
RES:
1024×768
Ajánlott gépigény:
CPU:
2nd Generation Intel Core i5 processor (or greater)
RAM:
4GB RAM
GPU:
1024 MB DirectX 11 compatible graphics card
DX:
11
OS:
Windows 7 / Windows 8
STO:
35 GB HD space
RES:
1920×1080
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
Hozzászólások: 1 007
Hozzászólás küldéséhez be kell jelentkezni.
amúgy nektek patchelés után megváltozott a verz szám? mert nekem felrakta de 1.0.0 át mutat
Térképen meg végig 60.....
Csak kicsit zavar, hogy ha lõnek úgy belaggol, azt se tudom hol a kamera 😃 reméljük a jövõ heti patch többet ér....
benchmark ebbe a játékba semmit nem ér!
nálam maxon stabil 30-40 fps meg van😃 a játékban valahogy ez mégse akar visszajőnni ha csatázok!
Bár nem vágom ez a 7 megás patchtől mit vártam!
bár ez tartot nekik 1 hétig?
chrono: de nem tudom, nekem még a térképen is ilyen 15FPS, és mint mondtam benchmark átlag 22 ultrán, mikor még nem ütközött össze a sereg a "videó"-ba, akkor is le-le esett az FPS, élesbe nem próbáltam a csatát, vagy hát így RTS nézetbe a dolgot, nem tudom mennyit változna...
Steam automatikusan frissít amint kijön egy update/patch a játékhoz!
steamen letöltött valamit de azt fel is rakja ha kész van?
Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.