Call of Duty: World at War gépigény
Minimum gépigény:
CPU:
Intel(R) Pentium(R) 4 3.0 GHz or AMD(R) Athlon(TM) 64 3200+ processor or better supported
RAM:
512MB RAM (1GB for Windows Vista)
GPU:
Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory
DX:
Microsoft DirectX(R) 9.0c (included)
OS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
STO:
8GB
Hang:
100% DirectX 9.0c compatible sound card
NET:
Broadband connection and service required for Multiplayer Connectivity
NOTE: CO-OP / MP HOSTING: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
Hozzászólások: 2 464
Hozzászólás küldéséhez be kell jelentkezni.
csoki1998:Vedd meg a régi gépem és lessz 3GHZ-ed!😆
Szerk.: Azt el felejtettem mondani, hogy elsősorban multizni szeretnék, de régen ez is hiba nélkül ment.
G! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
-----------------------------------
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
PunkBuster Client: PnkBstrB service installed and started successfully
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/sniper.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 2730
Foliage: foliage model count = 2730 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 1318340 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
Domain is any number from 0.001 to 10
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.37 seconds
Com_TouchMemory: 0 msec. Using sum: -1555941945
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Fade in 46366 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
Unhandled exception caught
Már a 8 -at is kivittem (5óra alatt :@ szerintem rövid lett a játék :S és én még bal***kodtam is , simán elhiszem annak aki azt mondja 4 óra alatt tolta ki 😀 )
😃 , de ezzel még nem játszottam 😃