Call of Duty: World at War gépigény
Minimum gépigény:
CPU:
Intel(R) Pentium(R) 4 3.0 GHz or AMD(R) Athlon(TM) 64 3200+ processor or better supported
RAM:
512MB RAM (1GB for Windows Vista)
GPU:
Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory
DX:
Microsoft DirectX(R) 9.0c (included)
OS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
STO:
8GB
Hang:
100% DirectX 9.0c compatible sound card
NET:
Broadband connection and service required for Multiplayer Connectivity
NOTE: CO-OP / MP HOSTING: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
Hozzászólások: 2 465
Hozzászólás küldéséhez be kell jelentkezni.
most min 2 magos ezt énis most vettem észre hogy van egy kétmagosom
csoki1998:Vedd meg a régi gépem és lessz 3GHZ-ed!😆
Szerk.: Azt el felejtettem mondani, hogy elsősorban multizni szeretnék, de régen ez is hiba nélkül ment.
G! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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-----------------------------------
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
PunkBuster Client: PnkBstrB service installed and started successfully
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/sniper.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 2730
Foliage: foliage model count = 2730 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 1318340 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
Domain is any number from 0.001 to 10
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.37 seconds
Com_TouchMemory: 0 msec. Using sum: -1555941945
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Fade in 46366 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
Unhandled exception caught