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Call of Duty: World at War
Call of Duty: World at War cover
Megjelenés: 2008. November 11.
Műfaj: Akció, FPS
Fejlesztő: Treyarch
Kiadó: Activision

Call of Duty: World at War gépigény

Minimum gépigény:

CPU:
Intel(R) Pentium(R) 4 3.0 GHz or AMD(R) Athlon(TM) 64 3200+ processor or better supported
RAM:
512MB RAM (1GB for Windows Vista)
GPU:
Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory
DX:
Microsoft DirectX(R) 9.0c (included)
OS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
STO:
8GB
Hang:
100% DirectX 9.0c compatible sound card
NET:
Broadband connection and service required for Multiplayer Connectivity
NOTE: CO-OP / MP HOSTING: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
Az oldalon csak hivatalos gépigények találhatóak, amit a készítők vagy egy hivatalos forgalmazó cég tett közzé.
Hogy futna a gépeden?
Hasonlítsd össze a gépigényt egy általad megadott konfigurációval!
Hasonló játékok:
RedfallHalf-LifeWarhammer 40000: BoltgunQuake IIBioShock InfiniteHalf-Life 2 Lost Coast
Hozzászólások: 2 464
Hozzászólás küldéséhez be kell jelentkezni.
operatorcpu avatar
csoki1998: 3Ghz lassan netezni se elég :S
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pcguru22 avatar
kaizinger.elmenne szerintem egy medium beállitással!de lesd meg!😀
csoki1998:Vedd meg a régi gépem és lessz 3GHZ-ed!😆
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kaizinger avatar
nekem hogy menne a gépemen?:S
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csoki1998 avatar
mit megnem adnék 3 ghz-ért! 😢😢
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DCMAN avatar
hoppp 1 oltás am igaz😶
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NTSC Jani avatar
Nem is megy el a gépeden.
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DeadBrownxD avatar
jól meglett csinálva nagyon bírom főleg a bugokat ... 😆 😂
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carlo avatar
aki multizni akar vele -->először is letöltöd a www.gamecopyworld.com -ról a az 1,7 private client patchot, tehát kell hozzá az 1.7-es patch. Ha letöltötted elinditod ezt a progit, xfire-en megkeresed a szervert amelyikhez csatlakozni szeretnél (ha jól tudom, csak magyar lehet) és rákattintassz 2x, ekkor betöltödik a CoD WaW (5) főmenü, meg nyomod az -- F3 -- -at , és behozod a -- CONSOLE -- -t a 0-val és beirod szóról szóra ezt: /reconnect nyomsz egy entert, és töltödik a szeró, FONTOS, miközben töltödik a szerver nyomd meg az -- F4 -- -et, és a CoD WaW (5) már el is indult Jó Szórakozást!! D
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Vick13 avatar
Az MW2 jobban megy, mint ez.
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whiplaser avatar
nekem full grafon megy olyan 15-30 fpsel... eggyetlen bajom a gémmel h sok a láthatatlan fal.
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no avatar
Nem lehet állítani a nyelvet? mert ne😢kem spanyol?
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no avatar
minimuma 99% és mégis laggol! Ez normális??
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toney avatar
fullon minimum 60fps:$
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pcguru22 avatar
szkrisz13:Elindulna de tényleg csak lowon lowon lowon!😕Nekem is elindult anno a 2.4.sel de nem tudtam jáccani rajt annyira akadt meg langolt!
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milan1130 avatar
fél nap alatt végigtoltam
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valaki12 avatar
hát a procid miatt nem hinném:/
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no avatar
94% menne tuti ?? nem de nem lowon
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gisti avatar
szerintem csak kamu lehet pl abbol ha i7-es proci van a l.tpoban akkor nem váltana asztalin AMD-ére nem kell férre érteni én amd-és vagyok és maradok is
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valaki12 avatar
100% de iszonyatosan szaggat még lowon is 😕
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Telehesy avatar
ez mért laggol az mw3 meg mért nem ?
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no avatar
nekem a procim gyenge hozzá, de akkor is viszi közepes grafón😀
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Fukoshi avatar
Rohadt pixel shader 😞 Ha nemlenne vinné 😃
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Takasy911 avatar
Emberek mikor tanuljátok már meg, hogy a lag és az akadás nem ugyanaz? A lag az netproblémából adódik, ha akad a gépeden valami, akkor a gépeddel van a baj... nem m1
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Soska avatar
Szerintetek minimumon hány fps lenne? Várom a választ előre is a gépemhez!
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marko1997377 avatar
Nekem a járással volt gond fullon szépen ment de nehezen töltötte be a játékot és menet közben mintha mindig beakatt volna az ember lába.
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no avatar
sziaszok nekem az lenne a gondom hogy szerintetek leindolna ezzel a processoral nekem ien Intel(R) Celeron(R) CPU E1500 @ 2.20GHz szerinketek elindulna akadva is?😞
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kaizinger avatar
nekem is nagyon laggol:/ leveszek mindent lowra és 15-30 fps közt ugrál a felbontást is 640x480 ba van :/
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BFTS ROLI avatar
De régen gond nélkül futott... 😞
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BFTS ROLI avatar
Miért szaggathat a játék? Régen (megjelenés után) ment rendesen, és azóta lett még pluszba egy kis ram és erősebb vga, mégis szarul megy. 😞 Mi lehet a probléma?

Szerk.: Azt el felejtettem mondani, hogy elsősorban multizni szeretnék, de régen ez is hiba nélkül ment.
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marko1997377 avatar
envagyokbatman: Hát akkor a neten regisztrálj,de ugye nem úgy írtad le hogy connect_IP+PORT? mert aszt így kell(Pl.:az én IP címem és a portom): connect 85.67.51.138:28960 és enter mert a cod4-ben így kell bizonyára itt is😀
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no avatar
ez mind szép és jó de nekem a single game-el van a baj
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envagyokbatman avatar
előző:nekem így sem jó!😕 felpatcheltem 1.7-ig utána elindítom a private clientet,nekem mikor belépek azt hozza ki h hozzak létre online felhasználónevet vagy mit,már sokszor próbáltam beírni de mindig kihozta h megint gépeljem be na mind1,megnyomom az f3 majd a console gombot is beírom oda amit mondtál majd enter ezután f4,az onnan eltűnik meek a find serverhez de semmi 😞
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no avatar
Segítsetek pls...nem tudom mi lehet a baj.....amikor elindítom a gamet van hogy bejön a játék van pedig hogy csak egy sötét képernyőt bámulok és nem történik semmi....de ha be is jön akkkor amikor kiválasztom a nehézségi szintet szintén lefagy....a probléma okára ötletem sincs, pedig a gépigényem megfelelő.
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Gabor200 avatar
Cool Game! 😃 Nagyon jó lan partykor!
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no avatar
a játékot ma vittem végig.... nagyon jó volt.... főleg a vége az eszméletlen volt 😃 😃 😃
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envagyokbatman avatar
valaki leírná hogyan tudnék multizni vele nem eredetiben?kösz előre is!
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NightWolF33 avatar
Nagyon joo a cod nak ez a része 😃😃😃😃😃😃😃😃😃😃😃😃
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dingos_dave avatar
Nekem a cod 4 után csak ez jön be! A többi az már nem!
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gisti avatar
Edem105:lehet multizni zombimodban
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Edem105 avatar
hello! azt szeretném kérdezni hogy pc-n is lehet zombi modot multiplayeren? azaz mikor jönnek a zombik és túl kell élni akkor pc lehet 4-en játszani? vagy csak soloban lehet?
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no avatar
Nvidia Geforce 8400 GS <----ezzel a video kártyával hogy futna?? Processzor meg a többi mind jó hozzá csak a videokártya kérdéses
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no avatar
Az hogy van hogy nekem minden patent a gépigényen stb. a 3. pályára átakarok lépni és kilép van amikor a gép is kikapcsol??😕
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aztadom avatar
valaki üzibe egy működő jó torrent linket pls 😃
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no avatar
ez egy nagyon jól sikerült játék..... Nekem nagyon tetszik
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envagyokbatman avatar
előző:az lehet mert külső winyón van.köszi
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pittike7405 avatar
telepítsd máshova mert merevlemez probléma.
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envagyokbatman avatar
mi lehet a baj?

G! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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WARNING! Map too large for complete burn map coverage. reducing burn map
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-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
PunkBuster Client: PnkBstrB service installed and started successfully
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/sniper.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 2730
Foliage: foliage model count = 2730 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 1318340 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
Domain is any number from 0.001 to 10
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.37 seconds
Com_TouchMemory: 0 msec. Using sum: -1555941945
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Fade in 46366 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught
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x7gameer avatar
100-100 😆

Már a 8 -at is kivittem (5óra alatt :@ szerintem rövid lett a játék :S és én még bal***kodtam is , simán elhiszem annak aki azt mondja 4 óra alatt tolta ki 😀 )
😃 , de ezzel még nem játszottam 😃
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